FMP – Evaluation

Henry Anderson
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FMP Evaluation

At the beginning of my Final Major Project I had to come up with a proposal document which would explain what I was going to make and how I was going to go about creating it. In this proposal I had to come up with primary, secondary and tertiary goals. For this proposal I explained that I wanted to create an environment which would focus on the centre piece which was the Viking inspired long-hall. My Primary goal was to create the ground floor of the long-hall made using 3ds Max and Unreal Engine. My secondary goal I set myself was to design and place the second floor of the long-hall into the project and to create stairs or/and ladders allowing characters to move between levels. The third goal was to complete the exterior of the building and to texture the project. Also, for the third goal I added that if I complete the other goals I could add some interactive elements to the project.

After getting feedback from the proposal I started the first steps to creating my project, and that was to start gathering research of Viking buildings, norse mythology, other art work which depicted the Vikings and information on how the Vikings lived. This research came from different sources which was from websites and also from books. Examples of my research can be found on my blog. Some of the work I was looking at was people’s depictions of Heorot from Beowulf. The purpose of this was to help me come up with ideas for the next stage of the project for inspiration. My research never stopped at this stage of the project and I carried on gathering information and images all the way through the project.

The next stage of this project was to come up with some initial concepts and designs. I started off this stage by improving my drawing skills by learning how to draw using 1-point and 2-point perspective. Evidence of these are on my blog. I was drawing things which related to what I wanted to create later on in the project. So, I was using my 1-point and 2-point perspective drawing style to draw interior and exterior of assets and environments. Some of the assets what I was drawing was things such as tables, chairs, pillars, thrones and also the exterior of some buildings. This was useful to me because It gave me another creative tool to use outside of using programs on computers. After this I started to come up with grey blocked style concepts using the program Sketchup which you can find on my blog. Creating these concepts on Sketchup allowed me to rapidly come up with different ideas and designs for the long-hall, this also included basic ideas of what the interior would possibly look like. Using Sketchup at this stage of the project was beneficial for me because I could come up with multiple design ideas without having to spend a long time on each one. This aided me because it gave me a variety of initial concepts I could choose to further expand on and it also added another tool to my skill set.

After coming up with some initial concepts the next thing for me to do was to start creating some assets using my research, drawings and concepts as inspiration and a guide. I started this by designing assets which included pillars, walls, floor, tables and chairs on the program 3DS MAX. You can find evidence for my assets on my blog. This is the stage of the project that I spent the most time on and was the part that I had the most fun doing because it was the part where I was being creative designing and modelling assets. It was also the part of the project that I spent the most time on because It was creating the assets that was the bulk of my work. It was also improving my modelling skills on 3DS MAX and adding further knowledge and experience on another tool to benefit me as a creative person. After creating a few assets, I then started to place them into the program Unreal Engine. This is the program I was using to showcase my long-hall. I was using Unreal Engine because it is the program I have been using over my time at university to show my projects of games and showreels. My process to this was to import the FBX files from 3DS MAX into Unreal Engine and then use Unreal Engine to host my assets allowing a playable character move around inside the long-hall. After a while my Unreal Engine project was filled with assets I created and was coming together nicely. I also came up with a hero piece to add to my long-hall which was a Viking longboat chained inside of the building. The idea behind this was that the kingdom or village was that powerful and successful so they decided to show this off by raising the longboat inside to show their wealth and capabilities to newcomers of the area. I wanted this to be one of the things that catches the eye of people when looking at the long-hall. After many hours I had achieved 3 different levels inside the building which was filled with assets and had started to work on exterior of the building. I also created the rest of the environment for where the long-hall was going to be placed. In Unreal Engine I started to carve and model the area what was of a fjord. This was surrounded by mountains with a river which would lead to the sea. I came up with this because fjords can be found in Scandinavia the part of the world Vikings came from.

Coming to the end of the project deadlines I had a presentation to show my work to my peers and tutors to gain some important feedback. One bit of feedback I got on my project was that the scale of the long-hall didn’t quite feel right. It was suggested to me to add a balcony section on the second level of the building outside and to add in some human figures. This was suggested to me to help improve the scale of the building because it would allow people looking at the project to fully understand how big and grand the environment was. So, after this I did manage to import some figures of humans and scatter them about. This definitely helped show the true scale of the building and just made the building look much more impressive. To showcase this, I created a showreel in unreal engine that had a camera fly through the exterior and interior of the building. I then cut the video down using premier pro.

Conclusion

Looking back to the start of my project when I handed my proposal in I have managed to complete my primary goal of having the first floor of the long-hall completed and filled with assets. I have also managed to complete my secondary goal of having a second floor to the long-hall which is also filled with assets like wooden beds, barrels, rugs etc. And finally, the third goal I set I only managed to achieve some of the them. I managed to complete the exterior of the building which includes the out-hanging balcony. However, I didn’t manage to complete one of the third goals which was to texture my environment and assets. This does bother me a little because I feel that having my assets textured would bring some more life and detail to the long-hall but, I am happy that I managed to achieve most of the goals I set myself in the proposal. One thing that I would change if I could start again would be to better my time management skills. I could have done to have a better documented time schedule which would have allowed me to progress to the different stages of the project and could have possibly gave me more time to texture my environment. Although my hand in for this project Is coming up I am looking to carry on the project in my spare time. Some things which I will be adding to the project are texturing the environment, add trees and water flowing down the riverbed I created and to possibly add some interactive features. These interactive features could include storylines/quests to complete.

This project has been beneficial to me because for start It is my first major environment project I have done. I have also gained and improved on multiple skills. Some skills that I have improved on or learned are 1-point and 2-point perspective drawing, creating early concepts in Sketchup to rapidly produce ideas, improving my 3D modelling skills mostly on the program 3DS MAX and also improved my ability to use the program Unreal Engine. In Unreal Engine I can now understand some basic blueprinting, I managed to blueprint working ladders that allow a character to move between floors inside the building. While doing this project I have also learned how to better manage time through the different stages of the project through experience. Some things that went wrong and I have learned from are my time management skills and understanding scale and how this can affect the look of environments. Overall, I am happy of the outcome of my project considering it was the first major environment piece I have worked on and I have also learned and improved on a variety of skills which will help me If I manage to progress and get a job inside the industry.

(See Blog for images and progress of my project)

Updated Showreel

After listening to the feedback from my tutors and peers I have updated my showreel to include human figures and added an outside balcony to the building. This has addressed the issues with the scale of my environment and allowed the Long-halls scale to look much more impressive.

SWOT Analysis

 

Henry Anderson

SWOT Analysis (Strengths, Weaknesses, Opportunities, Threats)

Check List

Experience within the Industry
Communication Skills
Time Management
Able to use 3DS Max efficiently
Able to use Photoshop
Being able to work well in a group/team
Strong work ethic
Eagerness to learn new programs quickly
Creative with good problem solving skills
Able to hit deadlines.

Strengths
Currently I think my communication skills are decent because of experience working on group projects during this course as well as working in teams for work outside of university (Work not in industry) although I think my communication skills are decent I am a shy person at first.

I now have a few years’ experience working with the programs 3DS MAX, Photoshop, Unreal Engine and a few programs from the Adobe suit. I will be continuing to increase my skill level with these programs by working and carrying on projects once I have finished my degree.

I believe that I am a creative person who enjoys solving problems when it comes to things such as 3DS Max, Unreal engine, etc.

Being able to hit deadlines – The only experience I have currently with deadlines is handing in my projects/briefs for my degree. So far I have managed to hand in all my projects on time for my course over the 3 years.


Weaknesses
Experience in the industry is one thing that I cannot possibly hit for obvious reasons. I should not worry about this because it’s impossible to change and instead should focus more on my portfolio to get a job in the industry.

One weakness that I could improve on would be my work ethic. Although I need to work on my work ethic I think that If I’m doing a project that I enjoy my work ethic increases greatly.
Opportunities
After I have finished my degree I will have the opportunity to carry on and improve my skills in programs like 3DS MAX, Unreal Engine and Photoshop. As well as carrying on projects to add to my portfolio to help me get a job in the industry.

Another thing I will be working on after my degree will be learning some new programs. I want to learn some new programs such as Z brush which would help me gain some more important skills and help my portfolio out.

When I have finished the course I will be looking to improve my portfolio by working on new and previous projects to try and improve my skill sets.


Threats
One threat that may come up is my time management. This is because I have turned up late a few times to my course. This is something that I can easily improve and would help me greatly if I will be working in the industry.

Although I listed my communication skills as being a strength, I’m also a shy person who sometimes does struggle in communicating with things when it comes down to presenting ideas and work to a group of people. But I do think when working on projects in groups I can communicate efficiently.

Another threat that may arise is learning new programs. I need to continue and improve and learn new programs when I finish my course. As I mentioned above I would like to learn to use Z Brush when I finish the course.

I will be responding to some of the issues that came up in this analysis by continuing to work on projects I have going on now and by working on new projects after finishing this course. I will be continuing to try and improve my modelling and drawing skills as well as trying to improve on programs like unreal engine with things such as blueprints etc. Another thing that I will be trying to respond to is my portfolio. I want to make my portfolio to look more professional and fill it out with more of my work. I will also be looking to search for more jobs online, art station is a good place to look for jobs because they always have jobs going on there which show the requirements and what they are asking for. Also, I will be soon applying for some jobs online in the industry. I don’t feel like my skills are there yet to be working fully in the industry, so I will be looking for jobs which include things with junior roles or apprenticeships.

End of year show.

Henry Anderson

Evaluation of End of Year Show

At the start of this year my group was told that we had an end of year show to plan which would showcase our work to potential employees and people who was interested in viewing our work. When we started we decided that every Thursday we were going to have group meetings and discussions to plan and set up the end of year show. Starting off one of the first things we planned in one of these meetings is an item list of what equipment we would need to showcase our work. As a group we came up with a list of equipment/items that we would need. We decided that we would come up with 2 lists. The first list would be a plan A list which would be our best possible scenario of what we could have which included two monitors each and two VR’s and other things such as tables and chairs. The second list which was a plan B included things in case we couldn’t manage to get everything we would like. At this stage of the planning everything was going well. Everyone was turning up to the group meetings every week and everyone was contributing to the lists that we were making up.

The next stage of the planning and development was to create another list of items which we would need to buy to try and promote the show and to try and work out an estimate of how much these things would cost. In one of the weekly group meetings we brainstormed some ideas for things to buy which included banners, flyers, business cards and a website. After some discussions as a group we decided that we were going to buy two banners as part of the group and then purchase our business cards on our own. The estimate for the banners and other items such as cleaning items and food came up to £180. In one of our meetings we came up with some ways which we could try to fund the £180. We came up with a few ideas as a group and one of them was to try and hold an overnight live stream on twitch to gather some donations but unfortunately this was not possible because of problems with the college and security staff. To solve this issue as a group we instead chose to just each donate £20 each. Everyone in the group was happy about this decision because it allowed us to spend more time planning our show.

After we had decided how much money we needed and what we were going to buy the next stage to the planning was to create a social media presence online and come up with things such as a logo for the show and to design the banners. For the social media accounts, we decided in a meeting that we were going to each pick a social media platform to create an account for and that someone else was going to build a website which would link all our art station accounts on. In one of the meetings I was given the role to create an Instagram account which would promote the show and give a few teasers to what work you will be seeing in the end of year show. I managed to successfully create the Instagram account which included the dates for the show and some work to try and promote our groups work. Unfortunately, I don’t think the Instagram account managed to get many likes or followers, so it wasn’t a massive success for me. In one of the meetings we decided to come up with a few logos. We picked the best logo what we thought suited us the best and tried to finalize it. After some help with some tutors we decided that the logo we picked was probably not the best one to chose and someone from our group designed another logo which the logo which we ended up using for the show. Another problem which we faced at this point was that while someone was designing the banners we could only manage to fit six images of peoples work on the banners. To solve this problem as a group we decided that it would be fair if we picked the names randomly out of a hat. Everyone in the meeting agreed that this would be a fair way to fix the problem. Later, we managed to solve the problem completely in a way which would allow all our work to be showcased on a banner by creating one ourselves to be pinned up on a wall in our room. At this stage everything was going smoothly, and everyone was communicating efficiently.

After this we had got our banners finished and ready to be placed in the room. Another task that we had to complete was that we each needed two individual showreels and a trimmed down version to be placed into a group showreel. My showreel was completed using the sequencer on unreal engine and was edited on premier pro. I created a trimmed down version and sent it off to someone in the group who was editing them together. Someone else in the group was also designing a UI and needed images from me so that he could get it working. One problem I had with my showreel is that because my work was untextured It didn’t have the atheistic that I wanted it to have so I placed a brown gradient over the top of the video in premier pro which I thought gave the showreel a better aesthetic. Another thing that I had to design was my business cards to hand out during the show. I designed my business cards with the intention of making them look clean and I was going for a minimalistic approach. When they got printed out and I received them I was not happy with them, I thought the font I chose didn’t really look the best and I also thought that the 3D logo I created also looked a bit tacky and unprofessional. I now know for next time though that I should spend a bit longer designing business cards because they give a first impression to someone when you hand them out.

Before the show some people came in a few days before to move around the desks and set up the PC’s and MAC’s. I came in after and set up my PC with screensavers of my work and backgrounds. Other people were hoovering, cleaning and tidying. My job was to change the lightbulbs in the room. Out of all the lights that needed fixing only one of them was completely faulty and couldn’t be fixed. On my blog you will find images and lists of things related to this evaluation. When the show started everyone was dressed smart because that was what we planned the dress code to be and the room was looking clean and I thought that everyone in our group had put a good effort in all the planning and setting up the show. During the show the room constantly had visitors in and everything was going smoothly. The only problem which I thought could be an issue was that not many people was clicking the UI’s. To fix this issue I quickly set up one of my monitors to have my showreel on and the other monitor to have my artstation up. Overall I think that the show was a success and I was really happy with the effort that everyone put in from the start of the planning to the actual show.

My Portfolio on Artstation

A link to my Artstation account below.

https://www.artstation.com/henryganderson

Why did I decide to go digital?

The simple answer to this is that a digital portfolio allows my work to be viewed by everyone at all times. It also reduces the cost needed to spend to showcase my work and also allows me to edit and change the portfolio at any time. Having a digital portfolio is also benefits you if you are applying for jobs because you can quickly modify the portfolio to showcase work which you think your potential employer would like to see. They are a few downfalls to only having a digital portfolio though. I think that having a printed portfolio and handing it in gives a better connection to the person who is viewing it and also gives a stronger impact compared to digital.

FMP – Images and updates

I have added and updated a few things on my final major project. One thing I have added to my longhall is an outer upper level so you can leave from the second floor and go on to a balcony. With this I added a smaller roof to match with the building. I added this after me and my tutuor discussed the scale of the building and how the building didn’t really show the grand scale of the longhall. By adding a second floor the scale of the building looks more impressive. Another thing that I have added is the torches. These torches light up the building inside. I created these by using blueprints in unreal engine. Along with the torches I have added fire to the firepit which would be used for cooking ect in the longhall. Again I did this by using the blueprints in unreal engine. Another update I have added is some plain banners that hang from the support beams ontop of the longhall.

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Viking Longhall – Flythrough

I created a flythrough using the sequence option on unreal engine. I will be needing this to showcase my work for our end of the year degree show. Below I’ll link the video

For the showreel I had to create multiple versions. First off I had to create my “long version” which is the one which will be showcased on my computer. And I also had to create a second version which will be a trimmed down version to be placed into a group showreel. I created the showreels using unreal engine sequencer and then edited that from adobe premier pro.

FMP – Updates

HighresScreenshot00047HighresScreenshot00048HighresScreenshot00049HighresScreenshot00050HighresScreenshot00051HighresScreenshot00052HighresScreenshot00053HighresScreenshot00054I Have a few updates that I’m goig to share for my viking longhall. First off I have created a fire pit in the middle of the hall. With this I have also moddeled a few assets that you would find with the firepit such as a couldron and other objects what you would need for cooking and eating. On top of this I have also added metal chains that will keep the viking longboat up on the roof. I have also moddled and placed bowls and eating boards and scattered them on the tables in a way which makes the hall look like its in use and not semetrical. I have also placed some assets on the top floor which are placed to show that the top floor is used as a storage area. I need to moddel rope which would allow the villagers to bring down objects from the top floor to the bottom.

Below im going to upload some images to show some of the assets I have talked about in this post.

Degree Show – updates

As part of the degree show we was all given a task to complete and create a social media account to advertise and inform people about our show. I was given the task to create a instagram account.

Below here is the link to our instagram account.
https://www.instagram.com/hsadgames/

The next stage it to gather some images from each person in our group and then to start uploading images of the dates as the time comes closer for the show.